New Games!

20
Apr/10
0

Full releases (for once)! The links supplied go directly to forum posts on Draglide – the lovely, friendly community forum that I’m totally not shilling in any way at all.

PORTAL TERROR(Download)

The innocent town of Wilbershire is under a siege of unspeakably vile, nasty evil.
First the entire town was lifted from the Earth and plunged into space. Now, to make matters worse, mysterious portals are opening at random and spewing out hideous monsters!

SAGE(Download)

Simple Adventure Game Engine (SAGE) is the ActionScript 3 adventure game engine I built in a week.

BLOODY MARY(Download)

A network toy/proof-of-concept that allows you to control characters remotely (and in real-time) via a database.

TAXI GRAB(Download)

A game of blatant insurance fraud. You control Ethel, a hideous old woman, as she attempts to shove herself into the path of oncoming taxis.

Megabyte This!! (the arena FPS based on Cube 2) is coming soon. Have fun!

A virus!

2
Feb/10
0

Two updates in one day! You lucky, lucky people.

I just finished modelling what I imagine the viruses to look like. I don’t know if they will end up like this in the final game, but here we are anyway.

An evil virus

Evil Virus!

Megabyte This!!

2
Feb/10
0

I’m proud to announce the development of a fully-fledged multiplayer FPS – “Megabyte This!!

We’re using the superb Cube 2: Sauerbraten engine, so hopefully we can tear out all of their content and perform a complete conversion into what we’re doing. I’m working on it with a great group of guys, and we hope to have it done and dusted by April at the latest.

At the moment we’re doing level plans and generally getting our stuff together so we know exactly what assets we have to make before we can start churning out ‘real’ content. Personally I’ve been really enjoying just diving into the engine innards and, as well as tossing out all the (admittedly marvellous) content the Cube 2 guys have put in, fiddling with configuration and generally making the game our own.

The game concept is pretty simple – arena deathmatch (although we’ll also have CTF and perhaps a domination-style mode). Originally we had this enormous, sprawling idea about a computer virus that gradually gains sentience as it battles through various systems, avoiding anti-virus and destroying data and the outside world without really knowing it. It’s a great idea that we still really want to use, but for now time constraints dictate that we don’t spend time on AI and scripting. So multiplayer-only it is.

The backstory is still in there and flavours the whole game (virus vs anti-virus), but the context is now a sort of sequel to the un-made game, where the virus has multiplied to the point where it is in all-out war. Hopefully next year we’ll get a chance to revisit the original plot and make a prequel!

Content/previews coming soon!