Whoops

26
Jul/09
0

I have accidentally been dossing about for a week, and have got almost no work done. I’m not entirely sure how this happened, but I blame board games.

To rectify the issue, I spent a great deal of time today on background art (as I should have been doing). At last count there are a wrist-aching 35 or so left to draw.

Here is my take on one of those ‘before/after’ doo-hickeys.

Landing in an Earthquake Zone

Landing in an Earthquake Zone

I certainly seem to have got the hang of the art style, at least.

Elsewhere, my internet has decided to become glacially slow (for broadband) of late; to the point where most sites take a good minute or more to load, and even then they don’t always load completely, leaving me to mash F5 until I see what I want. It’s a real pain in the neck.

Slicing the Cake

19
Jun/09
0

I’ve done a quick 4-angle sketch of the protagonist to be played in Dr. Oddwobble’s Snack Shack and sent it off to Mr. Blake for animation.

The scribblings to the left denote the basic colour scheme

The scribblings to the right denote the basic colour scheme

It should be a fairly simple job to animate, then the wheels have to be taken off for a few rooms. After that it’s on to animating the other bits and pieces – I’m looking forward to seeing Dr. Oddwobble himself in motion, although it will be a monstrous task as he has a lot of one-off animations to do.

Work on Marvin Cooper is also pootling along, and I’m really getting into the spirit of doing all these room sketches.

Marvins Room and Desk

Marvin's Room and Desk

I’ve still been shuffling things around in the game plan to what seems right, and I’ve added a couple of extra puzzle-bits (I hesitate to call them real puzzles). On one hand it feels a bit like I’m artificially increasing the length of the game, but on the other hand I hope that what I’m adding is fun so it won’t feel like it was just tacked on. I feel that since the game is still in pre-production, I’m entitled to chop and change as I see fit, but once I get into the thick of drawing the art assets and scripting bits and pieces I will have to lock everything down to stop myself from making big edits.

Sadly,  exhausted by all this creativity, my trusty black ballpoint has run out of ink. I will miss its comfortable rubber grip.