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	<title>Murray's DevBlog</title>
	<link>http://www.murraylewis.co.uk/devblog</link>
	<description>The Perils of Creation, Firsthand</description>
	<lastBuildDate>Wed, 05 May 2010 01:52:50 +0000</lastBuildDate>
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		<title>Marvin Cooper Back on Track</title>
		<description><![CDATA[Since I&#8217;m done with university work for the summer, Marvin Cooper development is back with a vengeance!
I&#8217;ve been a whirlwind of development the last 3 days, getting a lot of stuff done.

It&#8217;s great fun working on it again.
]]></description>
		<link>http://www.murraylewis.co.uk/devblog/?p=101</link>
			</item>
	<item>
		<title>New Games!</title>
		<description><![CDATA[Full releases (for once)! The links supplied go directly to forum posts on Draglide &#8211; the lovely, friendly community forum that I&#8217;m totally not shilling in any way at all.
PORTAL TERROR &#8211; (Download)
The innocent town of Wilbershire is under a siege of  unspeakably vile, nasty evil.
First the entire town was lifted from  the [...]]]></description>
		<link>http://www.murraylewis.co.uk/devblog/?p=99</link>
			</item>
	<item>
		<title>Taxi Grab</title>
		<description><![CDATA[So here&#8217;s a relatively low-poly (2k or so) taxi cab to be used in a little game I&#8217;m making called Taxi Grab (named after a Jethro Tull song, of all things).
The idea is that you play an old lady trying to make insurance money by flinging herself in front of oncoming taxis. It&#8217;s only a [...]]]></description>
		<link>http://www.murraylewis.co.uk/devblog/?p=95</link>
			</item>
	<item>
		<title>A virus!</title>
		<description><![CDATA[Two updates in one day! You lucky, lucky people.
I just finished modelling what I imagine the viruses to look like. I don&#8217;t know if they will end up like this in the final game, but here we are anyway.
]]></description>
		<link>http://www.murraylewis.co.uk/devblog/?p=92</link>
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	<item>
		<title>Megabyte This!!</title>
		<description><![CDATA[I&#8217;m proud to announce the development of a fully-fledged multiplayer FPS &#8211; &#8220;Megabyte This!!&#8221;
We&#8217;re using the superb Cube 2: Sauerbraten engine, so hopefully we can tear out all of their content and perform a complete conversion into what we&#8217;re doing. I&#8217;m working on it with a great group of guys, and we hope to have [...]]]></description>
		<link>http://www.murraylewis.co.uk/devblog/?p=90</link>
			</item>
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		<title>Back to Work (Again)</title>
		<description><![CDATA[Well, once again university work had to take priority over my own whims. Marvin Cooper development stalled.
But fear no longer! I&#8217;m back, and there&#8217;s lots of exciting stuff happening in the near future!
I&#8217;m working on a small, Flash-based game with my buddy Brendan (http://www.sketchperception.com/).
He hasn&#8217;t actually gotten around to giving me a full (or partial, [...]]]></description>
		<link>http://www.murraylewis.co.uk/devblog/?p=88</link>
			</item>
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		<title>Animation and Large Files</title>
		<description><![CDATA[Well I&#8217;ve been really enjoying working with AGS so far.
Progress is moderately speedy, considering I am creating character animations and items as and when I need them. I may even be so bold as to say I&#8217;m actually getting quite good with character animation in general!
I&#8217;m having a few issues with filesize at the moment; [...]]]></description>
		<link>http://www.murraylewis.co.uk/devblog/?p=85</link>
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		<title>Working with AGS</title>
		<description><![CDATA[So I finished the base 4-directional walk cycles for Marvin, and now I&#8217;ve started plugging the assets into the main game engine. I&#8217;m using Adventure Game Studio to do everything, as I know it&#8217;s very powerful and should have everything I need to do this game.
I&#8217;ve just now finished all of the mouse cursors you&#8217;ll [...]]]></description>
		<link>http://www.murraylewis.co.uk/devblog/?p=83</link>
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		<title>New Walk Cycle!</title>
		<description><![CDATA[Okay, I psyched myself up and did a new walk cycle for Marvin (completely scrapping all the animation I&#8217;d done already).
I&#8217;m actually quite happy with this one &#8211; looks like the game is back on!

]]></description>
		<link>http://www.murraylewis.co.uk/devblog/?p=77</link>
			</item>
	<item>
		<title>Gaahhh.</title>
		<description><![CDATA[Trying hard to get back into the workflow, but every time I attempt to do some more character animation I&#8217;m reminded that I suck at just drawing people, let alone animating them.
Consider this an impassioned cry for help. If you can animate characters and want your name shown prominently in the credits of the game, [...]]]></description>
		<link>http://www.murraylewis.co.uk/devblog/?p=72</link>
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