About Me
I am a games designer with a passion for creating inventive games with oodles of humour and bucketloads of personality. I embrace the concept of auteurism, creating all the bits and bobs of a game on my own, but it gets quite lonely so I relish any chance to work with other developers on a joint project.
I like to think of myself as a game development handyman; I am just as at home in a design application as I am in an audio editor, code/script toolkit or 3D environment.
My favourite genre has always been adventure games, thanks to a childhood of Monkey Island, Broken Sword and other classics. This, however, never stopped me from learning many more modern (and, perhaps, more useful) skills in level design and game theory.
I'm currently based in the United Kingdom, studying at the University of Gloucestershire for a degree in Interactive Games Design.
If you're interested in seeing what I'm unleashing upon the world, take a look at the Games page. Better yet, have a browse through my DevBlog to see a detailed view of what I'm currently creating.